
Voidlines: COUNTDOWN
VOIDLINES: COUNTDOWN
HOW TO PLAY
Keyboard & Mouse (RECOMMENDED):
WASD to move, Mouse to aim, click to shoot, right click for secondary
Controller:
Left stick to move, right stick to aim, RT to shoot, LT for secondary
This game is not for the faint-hearted, its HARD!
Occasionally the game lags for a small period while its compiling shaders - please be patient, it will start performing again!
OVERVIEW
COUNTDOWN from 10 battles to the looming boss battle on the horizon.
Travel in your trusty ship to various different battles, battling waves of vector enemies with different abilities.
Upgrade your ship with modifiers at the end of each battle, and then pick your path to the final boss battle.
Can you make it all the way in the hardest game mode?
BEHIND THE SCENES
Quanta Studios 9th Jam! Unfortunately things didn't go to plan though, this was meant to be an in-person jam with 3 of us, but because of some logistics issues, it ended up being done remotely with primarily 2 of us!
This is a fusion of some of our favourite games - FTL, Rounds, Geometry wars!
This was also our first game jam using Godot - and wow, what a difference it made to the quality of our output! Compared to Unity its night-and-day.
All SFX were made using GDFXR - a great Godot SFXR wrapper plugin:
https://github.com/timothyqiu/gdfxr
Music was credit to David KBD in itch.io:
Electric Pulse - Synthetic Power Surge (BOSS MUSIC)
Pink Bloom - Portal to Underworld (BATTLE MUSIC)
Pink Bloom - Lost Spaceship's Signal (MENU MUSIC)
We chose simple vector-based drawings because they looked cool, but also they are simple to create as non-artists - hopefully they came out okay!
The Gang
Aidan - Developer + sounds + visuals
Seb - Developer
Coach - Developer
| Published | 5 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Quanta Studios |
| Content | No generative AI was used |




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